> For the complete documentation index, see [llms.txt](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/readme.md).

# Replicated Explosion Plugin Documentation

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**This plugin can be frequently updated and change the way it works. Only update if you are aware of the risks, I recommend creating a new project with the updated version and checking the changes, if it's okay do the upgrade on the projects you want.**
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Official support: <https://discord.gg/HA2CBfdCFT>
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## Start Here (Beginner Path)

If this is your first time using the plugin, follow this order:

1. [What is Replicated Explosion Plugin](/replicated-explosion-plugin/start-here-beginner-path/what-is-replicated-explosion-plugin.md)
2. [Before you start (quick checklist)](/replicated-explosion-plugin/start-here-beginner-path/before-you-start.md)
3. [Activating the plugin](/replicated-explosion-plugin/start-here-beginner-path/quickstart.md)
4. [Installation and setup](/replicated-explosion-plugin/getting-started/installation-and-setup.md)
5. [First explosion setup in 15 minutes](/replicated-explosion-plugin/quick-start/first-explosion-setup-in-15-minutes.md)

## Quick Start

* [First explosion setup in 15 minutes](/replicated-explosion-plugin/quick-start/first-explosion-setup-in-15-minutes.md)

## Core Workflows

* [Architecture Overview](/replicated-explosion-plugin/core-workflows/architecture-overview.md)
* [Basic Setup](/replicated-explosion-plugin/core-workflows/basic-setup.md)
* [Using Component (legacy guide)](/replicated-explosion-plugin/core-workflows/using-component.md)

## Multiplayer & Production

* [Multiplayer Usage](/replicated-explosion-plugin/multiplayer-and-production/multiplayer-usage.md)
* [Best Practices](/replicated-explosion-plugin/multiplayer-and-production/best-practices.md)

## API Reference

### Core Classes

* [ExplosionComponent](/replicated-explosion-plugin/core-classes/explosion-component.md)
* [ExplosionProfile](/replicated-explosion-plugin/core-classes/explosion-profile.md)
* [ExplosionProfileData](/replicated-explosion-plugin/core-classes/explosion-profile-data.md)
* [ExplosionInterface](/replicated-explosion-plugin/core-classes/explosion-interface.md)

### Types

* [ExplosionTraceHit](/replicated-explosion-plugin/types/explosion-trace-hit.md)

## Troubleshooting & FAQ

* [Common issues and fixes](/replicated-explosion-plugin/troubleshooting-and-faq/common-issues.md)
* [FAQ](/replicated-explosion-plugin/troubleshooting-and-faq/faq.md)

## Support

* [Support and contact](/replicated-explosion-plugin/support/support.md)

## What this plugin does

Replicated Explosion Plugin provides a server-authoritative explosion workflow with replicated hit events and profile-driven behavior:

* trigger explosions from a reusable component
* configure behavior via `UExplosionProfile` data assets
* process affected actors and callbacks consistently in multiplayer
* drive VFX/SFX/camera shake/noise from one profile source

In simple terms: less custom explosion plumbing, more reusable multiplayer-safe explosion logic.
