# Replicated Explosion Plugin Documentation

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**This plugin can be frequently updated and change the way it works. Only update if you are aware of the risks, I recommend creating a new project with the updated version and checking the changes, if it's okay do the upgrade on the projects you want.**
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Official support: <https://discord.gg/HA2CBfdCFT>
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## Start Here (Beginner Path)

If this is your first time using the plugin, follow this order:

1. [What is Replicated Explosion Plugin](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/start-here-beginner-path/what-is-replicated-explosion-plugin)
2. [Before you start (quick checklist)](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/start-here-beginner-path/before-you-start)
3. [Activating the plugin](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/start-here-beginner-path/quickstart)
4. [Installation and setup](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/getting-started/installation-and-setup)
5. [First explosion setup in 15 minutes](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/quick-start/first-explosion-setup-in-15-minutes)

## Quick Start

* [First explosion setup in 15 minutes](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/quick-start/first-explosion-setup-in-15-minutes)

## Core Workflows

* [Architecture Overview](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-workflows/architecture-overview)
* [Basic Setup](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-workflows/basic-setup)
* [Using Component (legacy guide)](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-workflows/using-component)

## Multiplayer & Production

* [Multiplayer Usage](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/multiplayer-and-production/multiplayer-usage)
* [Best Practices](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/multiplayer-and-production/best-practices)

## API Reference

### Core Classes

* [ExplosionComponent](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-classes/explosion-component)
* [ExplosionProfile](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-classes/explosion-profile)
* [ExplosionProfileData](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-classes/explosion-profile-data)
* [ExplosionInterface](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/core-classes/explosion-interface)

### Types

* [ExplosionTraceHit](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/types/explosion-trace-hit)

## Troubleshooting & FAQ

* [Common issues and fixes](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/troubleshooting-and-faq/common-issues)
* [FAQ](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/troubleshooting-and-faq/faq)

## Support

* [Support and contact](https://neo-soft-entertainment.gitbook.io/replicated-explosion-plugin/support/support)

## What this plugin does

Replicated Explosion Plugin provides a server-authoritative explosion workflow with replicated hit events and profile-driven behavior:

* trigger explosions from a reusable component
* configure behavior via `UExplosionProfile` data assets
* process affected actors and callbacks consistently in multiplayer
* drive VFX/SFX/camera shake/noise from one profile source

In simple terms: less custom explosion plumbing, more reusable multiplayer-safe explosion logic.
